PERSONAL BLOG

Whenever I have the time, I like to share development insights and tricks – you can follow along on my Blog page. Since most of my time goes into actual development, I can't promise daily posts, but whenever something takes shape in my head, I'll write it down.

DEVLOG

How Does a Gameplay Programmer Think About a Bug?

Behind a "sometimes it just doesn't work" ticket, there's rarely a single bad if. The real work: reproduce, narrow down, measure, form a hypothesis, prove it.